The Tech behind the role
XR applications offer visualization and interactivity possibilities that go well beyond what 2D video can offer. Such applications rely on 3D data like point clouds or dynamic meshes and are specialized to the needs of their scenarios: entertainment, communication, automotive, digital twins, medical imaging, remote training etc. Efficient compression, decompression and rendering of the 3D representations is important for enabling high quality 3D experiences for mobile devices. Moving Pictures Experts Group (MPEG) have recently produced various standards for compressing point clouds (V-PCC, G-PCC) or immersive video (MIV), and they are working on new coding technologies for compression of dynamic meshes (V-DMC). At the same time, industry and the academic world are experimenting with AI-based solutions for improved coding tools and 3D representations such as the now extremely popular NeRFs and Gaussian splats.
Your role
This internship will focus on the exploration of selected AI-approaches for compression, streaming and rendering of 3D representations for XR applications. The intern will join a team of researchers and standardization experts in graphics coding, that is spread on three sites (Belgium, Germany, and Finland).
Further Information
It is remunerated internship.
This opportunity is intended for Ph.D. students.
The start date is flexible, with June 1st as a potential option.
The duration of the internship is six months.
It would be nice if you have:
an accepted research paper in a conference. good presentation skills.In collaboration with the Immersive Media Coding team, the intern will:
Review the state-of-the-art in AI-based Graphics Coding. Collaborate to the definition of use cases and requirements for the envisaged approach by the team. Test state-of-the-art open-source software for relevance and performance. collaborate to the design and implementation of a research prototype.